Graphics Gems IV (IBM Version)
Paul S Heckbert (Editor)
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Computer Graphics: Principles...
James D Foley,
Andries Van Dam
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Graph Drawing: Algorithms for...
Ioannis G. Tollis,
Giuseppe Di Battista
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Missional Communities: The...
Reggie McNeal
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3D Computer Graphics
Alan Watt
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Tilings and Patterns: An...
Branko Grunbaum,
G. C. Shephard
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Gpu Gems: Programming...
Randima Fernando
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GPU Gems 2: Programming...
Matt Pharr,
Randima Fernando
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Digital Design: A History
Stephen Eskilson
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Non-Photorealistic Rendering
Bruce Gooch,
Amy Gooch
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Process Control: Designing...
Thomas E Marlin,
Marlin Thomas
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Computer Graphics with Open GL
Donald Hearn,
M. Baker
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Inside the Publishing...
Pamela Pfiffner
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Reversing Into the Future:...
Andrew Krivine
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Mathematica Graphics:...
Tom Wickham-Jones
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Computers & Typesetting,...
Donald Knuth
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Computer Graphics: Principles...
John Hughes,
Andries van Dam
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Physically Based Rendering:...
Matt Pharr,
Greg Humphreys
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Introduction to Simulation...
C Dennis Pegden,
Randall P Sadowski
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Computer Graphics
Francis S Hill
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GPU Pro 5: Advanced Rendering...
Wolfgang Engel (Editor)
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Gruenbaum: Tilings + Patt....
Branko Grunbaum,
Geoffrey C Shephard
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Fluid Concepts and Creative...
Douglas R Hofstadter
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Procedural Elements of...
David F Rogers,
Rogers
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Computer Graphics: Principles...
James D Foley
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